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Video from the Jameoke at @WIPJAM Party at Mobile World Congress
Back from Mobile World Congress.
No write up on anything from me this year. Not enough time, and lacking inspiration. To be honest I spent 90% of my time outside the Fira at the various fringe events. Anyhow, thanks to Terence Eden here is a quick video from last nights Jameoke organised by WIP. Nick Mullen on bass, Caroline Lewko on vocals, and yours truly on drums. So much fun, can't wait for the next one!
CIM Technology MIG - Free places!
Breaking news!
The first 30 places for the London CIM Technology MIG launch event are now free of charge, so book early, here.
VIDEO: O2 UK CTO speaking @ Planet of the Apps 2010
Just to draw your attention to a recent talk delivered by Derek McManus, CTO of O2 UK at the 'Planet of the Apps' conference in London (note the link goes to the 2011 show site, I can't seem to find any archive content from the recent event, which is a shame)
Derek explores the approach Telefonica and O2 are taking to work more collaboratively with the developer community in this edit of the full talk.
Derek McManus, Planet of the Apps, November 2010 from O2 Litmus on Vimeo.
To hear more from Derek, check out this recent Podcast he recorded with us, exploring the challenges of optimising mobile apps for the mobile network environment.
MEF Americas 2010
Just a quick heads up on an upcoming event from MEF.
MEF Americas 2010 is being held in Miami between November 30th - 1st December.
Below is snippet from the event 'About' page as a teaser:
2010 has been a growth year for mobile content and mobile commerce across the Americas. MEF Americas 2010: Mobile Content & Commerce will focus on key business opportunities and concerns. The conference will enable content owners, developers, brands, retailers, commerce providers and other key industries stakeholders to better leverage the native functionality of the mobile device to drive customer acquisition, retention and conversion. Increasingly, mobile is offering new convergence and customer engagement opportunities – MEF Americas 2010: Mobile Content & Commerce will be the definitive forum to meet key players and refine business models for the coming year.For more information, and to register go here
The Business of API's - Write Up
On Friday I swung by The Business of API's Conference at The Guardian's offices near King Cross station in London.
Unfortunately some fires were burning back at the office which mean't that I couldn't stay for the entire event, however I caught the first three speakers and Q&A so here are my notes / thoughts from the first half of the afternoon...
First up was Oren Michels, CEO of the event organisers Mashery. Oren took the crowd of about 40 through a whistle stop tour of "A complete history of API's (abridged)". Oren initially spent some time exploring the conceptual business concepts behind API's like opening up your company, and embracing collaborative working with partners.
The first case study was a delve back into business history, looking at US retailer Sears, and how they embraced an expansion opportunity by partnering with logistic's companies & manufacturers to launch their mail order catalogue business.
Moving into the pure play online world, eBay was singled out as an early pioneer in the field. Very early on the management team realised they were great at handling transactions, had developed a trust system based on ratings and feedback, but they were lousy at starting and running the auctions. They began to increasingly expose their internal building blocks to allow 3rd parties to offer a variety of complementary products to assist with the creation and management of eBay auctions. This ecosystem grew organically, until eBay's officially began developer marketing in 2004.
The next important innovation, after the exposure of previously hidden internal capabilities, was taking one of these capabilities and mixing it together with a capability from another company to create a new service, giving birth to the "mash-up".
An early example of an API mash-up was 2005's housingmaps.com. The creator, Paul Rademacher, took real estate data from craigslist and combined it with Google Maps to plot properties for sale on a map. Rademacher achieved this before Google had actually exposed an official mapping API by reverse engineering their code, ultimately earning him a job at Google!
Oren than described the common components or layers of an application:
- Data (e.g. photo's, video, user information)
- Logic (The things that happen & how the data is processed e.g. searching, buying, adding)
- Presentation (The user interface e.g. the web site or mobile app)
Darwin's Finches, 20th Century Business, and APIs: Evolve your Business Model from Apigee on Vimeo.
Mobile Monday London Write Up – “200,000 apps, where’s mine?”
MoMo London 19/07/10
Opening up was Mike Kirkup, Head of Developer Relations at RIM, who were sponsoring the evening. Mike touched on the theme of “super apps” and promoted the current Blackberry Super App contest with $1.5 million in prize money available, plus take to market support for the winners. Check the contest out here.
Next up was the panel segment to provide advice and insights into the topic for the evening
The panel was chaired by Ben Scott Robinson, creative director at We Love Mobile and included:
Chair: Ben Scott-Robinson - Creative Director, We Love Mobile
Chris Bourke - MD, Mobext
Dave Burrows - Director of R&D Interchange Group
Alyssa Tisne - VP Strategic Partnerships, 7Digital
Tony Pearce - CEO and co-founder, TeePee Games
Eli Camilleri - Asssociate, Vision Mobie
Mike Kirkup - BlackBerry
(Updated: thanks to Adam Cohen Rose for complete panel details, check out his write up here)
The first question posed was “why apps when mobile web is pretty much ubiquitous?”
Chris was first to respond. He argued that his agency was using mobile apps to compensate for a lack of speed on mobile connections to deliver a better customer experience. He also made the point that an app gave them a much greater ability to customise the UI and better represent his client’s brands than a mobile browser.
Alyssa was first to reference the “A word”, saying Apple had set the gold standard in music (7 Digital are a music company). She said 7 Digital preferred the browser route for their music store as it was ubiquitous.
Mike tabled that actually much of this current trend towards apps was driven by customer expectation rather than smart technology choices. He cited brands simply publishing shortcuts in Blackberry World seeing uplifts in traffic of 30 – 50% simply because it delivered an app like experience. i.e. it gets your brand (app icon) on the top deck of the handset for instance access. (a shortcut is an icon, which when clicked simply opens the mobile browser and takes you to a mobile website)
Eli highlighted that it is unlikely your entire potential audience is going to be on one or two platforms so choosing apps over web is going to limit your commercial potential, so you have to balance customer experience with business objectives.
This brought the second question around the use of customer demographics. Eli made the telling point that actually there is no evidence that developers are doing anything with demographics or other marketing techniques. The recently published Vision Mobile report Developer Economics 2010, available for free here, thanks to Telefonica’s sponsorship, plug plug!, highlighted that the vast majority of developers still limit their “market research” to testing their app out with friends and colleagues. This is not a long term strategy for success.
Tony highlighted that historically the mobile operator was the shop keeper that kept control of how many apps were offered to its customers. With the rise of the apps stores this limitation has gone, but ironically now the noise issue is becoming a major problem for developers with limited marketing budgets / skills.
Dave made the point that in B2B app distribution, often the users (the employees) are not the purchasers.
Chris highlighted the time sensitivity around demographic data, citing an anecdotal example of seeing more and more kids carrying iPhones, which demographic data does not show. He also cited the case of shared device usage in the home (e.g. siblings both using an iPhone for gaming) These examples present an opportunity for real time network enablers that can tell you what devices are being used, and by who, at that precise point in time.
Mike described the recent success of Blackberry penetrating into the youth market. I think he was over modest to say this was not planned. Blackberry exec’s I know where talking about the need to diversify into consumer 2 – 3 years ago. He put the success down to a simple, well executed proposition: Communication. Blackberry’s initial success was opening better communications for CEO’s. Now Blackberry is enabling better consumer communication via Facebook, Twitter and Blackberry Messenger, signalling a shift from SMS as the primary youth communication method.
Chris then tackled apps as a marketing tool. It was clear there are many brands asking for apps without understanding anything about the mobile space, e.g. the limited reach of an iPhone only play. Chris put this down to:
1) Wanting association (no matter how tenuous) with a cool brand e.g. Apple
2) Seeking a PR opportunity
Tony used Facebook to highlight the discoverability issues. Facebook has 35,000 games and 250,000 apps yet nobody can name more than a dozen. Only the brands and publishers that have the marketing muscle are driving visibility. Tony’s new company Teepee Games aims to address this by aggregating recommended games for consumers.
Eli made the point that none of these issues are new, and are no different to the challenges facing FMCG brands fighting over shelf space in a supermarket like Tesco. The Developer Economics 2010 report highlighted developers were willing to pay for premium store placement, a practice well established in traditional bricks and mortar retailing. Eli also raised a good point that paying for placement may only get you so far. There is still the consumer confidence & trust issue of unknown brands.
Alyssa highlighted that open partnerships was a key element of the marketing mix. 7 Digital has driven downloads by integrating with other partners like Last FM and Shazam. Building relationships with other companies and network operators can help overcome the visibility issues.
Building on Eli’s point Mike stated these issues were not new, but just new people experiencing them for the first time.
Dave made the point that the most valuable real estate was the handset itself, and good old fashioned networking with the mobile operators pays off. Preload is vital (see Shazam as a case in point)
Chris talked about the overall package of actions like PR. Their approach is to create talkability to push the app into the Top 25 of the app store, then let organic downloads drive growth. There is a second hit of PR to promote the app once it drops out of the Top 25.
Eli highlighted an example of good integrated communications where the Royal Society of Arts have their iPhone app pushed by the girl selling tickets at the entrance desk, contrasting that to Selfridges who make no in store reference to their app at all.
Mike commented that RIM have been surprised by the rapid growth of Blackberry Messenger (BBM), with some customers going into retail stores asking for BBM without knowing it comes on a Blackberry device.
When asked about “free” as a marketing tactic Eli commented that makes sense if the app is an extension of your core business e.g. Nike +, but not if your business is the app itself. The point was made that it is very difficult to convert free customers to pay, and freemuim models need to have clear value in the up sell to drive conversion.
Tony made an interesting point contrasting the mindset of Nokia users with iPhone users. Nokia users don’t baulk at paying £5 for a mobile game, where as iPhone users recoil at the thought of a 59p app. Is this an example of a mobile native mindset vs. a web native mindset?
Automated App porting tools came up, and Chris said in his experience they were good for heavy lifting and doing volume, but to ensure his clients brands were correctly represented they always do bespoke work saying the porting solutions always breakdown at the edges. Despite having an employee of Grapple ask a challenging question from the audience only seconds before, they suddenly became invisible when offered the chance to respond to the criticism which led to a beautiful awkward silence that Ricky Gervais would have been proud of.
IMO the best piece of insight from the night came from Chris when asked how developers on a shoe string budget could drive visibility. “Cause trouble” was the answer. He cited You Tube’s early rise to prominence by liberally infringing copyright which didn’t seem to deter Google from buying them. Do something sexy or do something that will get you noticed.
For me the evening highlighted a tech fuelled market approaching commercial maturity. There is no escaping the basic fact that if you are operating in a competitive environment, trying to make yourself heard to your target audience, there has to be a conscious decision to invest in marketing. You simply can’t ignore that fact or attempt to blame the app store owners for somehow letting you down otherwise you will fail.
I keep getting a sense that some developers are still seeking a magic / free solution to their marketing issues. This marketing investment doesn’t need to be scarily expensive, and can be totally outsourced if necessary. Still, it was encouraging to see the debate starting to move away from a purely technology feature led conversation, to at least considering the need to do more than the “throw it against a wall and see if it sticks” approach so commonly seen. Despite “marketing” being an almost taboo word in some developer circles, maybe tonight signalled the beginning of something new...
You can follow the Twitter stream from the event here.
February Going's On...
Firstly thanks for stopping by. I've finally got a round to setting up a personal blog to try and aggragrate stuff I'm guest writing on other sites, and to provide a home to various personal ramblings and nuggets I pick up along the way.For those of you that don't know me I'm the creative force behind O2 Litmus and as such I have spent the last 18 months talking to, and working with, some great people. Now we have the thing built and launched, 2009 is going to be busy spreading the word and helping the developer community make some money, good news huh? :-)Mobile World Congress in Barcelona dominates the month, and O2 Litmus will have a visible presence down there, below is my upcoming schedule so it would be great to meet and chat...February 2009:2nd: Mobile Monday, London16th - 19th: Mobile World Congress, O2 Litmus on Telefonica stand (Hall 8 stand 8B185)
16th: O2 Litmus sponsors Mobile Monday Peer Awards
17th: Speaking at the The Business of Mobile 2.0 Conference (14:40)
18th: Speaking at an Oracle Breakfast Briefing, RSVP by e-mail to anders.lundell@oracle.com
19th: O2 Litmus sponsors WIP Jam26th: Oracle Webinar (details tbc)March 2009:5th: NavTeq WebinarMore soon...
16th: O2 Litmus sponsors Mobile Monday Peer Awards
17th: Speaking at the The Business of Mobile 2.0 Conference (14:40)
18th: Speaking at an Oracle Breakfast Briefing, RSVP by e-mail to anders.lundell@oracle.com
19th: O2 Litmus sponsors WIP Jam26th: Oracle Webinar (details tbc)March 2009:5th: NavTeq WebinarMore soon...
And the winner of the most important API of 2009 is...
Orginally published at http://www.wipjam.com/ on 30th January 2009We’ve asked our discussion leaders for WIPJam session to share their insight of the mobile developer world. This post was penned by James Parton, Head of O2 Litmus, the mobile developer programme with a twist and a sponsor of the WIP Jam Session at Mobile World Congress 2009 (#MWC09).Open source, crowd sourcing, app stores, open networks, Web 2.0, Mobile 2.0, co-creation, user generated content. It’s clear that the future of application development is a hot industry topic.Tip your hat to Apple. They have quickly transformed a cottage industry, struggling to find a poster child, into a serious business in a very short space of time. Through great end-to-end user experience – often overlooked by many in the area - we now have people buying apps on a regular basis. If you had asked those same people 6 months ago what kind of app they were interested in, they would have struggled to even define what an app was, let alone have a clear view on what was missing from their app life.This wave has also beached in corporate boardrooms with many companies now launching or planning to launch app stores in reaction to the success of the Apple App Store. This leads us to ask where will the industry be in 6 months time?Put yourself in the shoes of the customer for a second. They switch on their PCs and are be offered applications by their internet service provider. They then go to their favourite portal and may be offered applications, next they will see sponsored links for applications from their search engine.Next they then pull their mobile phone out of their pocket and see an application store from their handset manufacturer, and sitting next that is the icon for their mobile network’s app store. Confused? Just imagine what the customer is thinking.On the surface this explosion of app stores is a good thing for developers – more places to sell your apps means more people buying those apps, right?However, this could be misleading. Many of these app stores are using aggregators to fill them up. This may lead to the vast majority of stores containing identical catalogues.I can see parallels between the growing app market and digital music. Research has shown that over 90% of digital music catalogues are never downloaded. It’s an extreme example of Prato’s law. Are App stores already following the same path?If these stores are filled by aggregators, and managed by marketers believing it’s all about catalogue, how do you as a developer get noticed? You want your app to be Smells Like Teen Spirit, and avoid being the obscure Cat Stevens B side from 1967 that no one wants!So how do you solve this problem?Customers. They are out there. They have an opinion. They are potential consumers of your products. You should get to know them, and love them. If you want to be successful, you have to prioritise customer relationship and service. Don’t just focus on the next feature you can build into your software.Going back to my digital music analogy, we are going to see a huge attrition rate for apps. Thousands will never be downloaded or make profit. Can you afford to burn time and money speculating on what customers might want? Why not ask them before you commitment your engineering resource.How do you find and reach these customers?You should be seeking out partners that provide the most important API going forward. The winner of the most important API of 2009? It’s the Customer API.Wouldn’t it be refreshing if a large organisation was willing to step out of the way and let you interact directly with its customers? You would be able to demonstrate, co-develop and refine your product directly with end users?This has to be a win – win approach. You save time and effort by refining your ideas before commercially launching, the end user feels empowered by helping to improve the products they and their friends will end up using, plus they get to experience these apps before anyone else – very different to a traditional retail environment where you buy and either love or hate the app you get.Come and check us out here and upload your apps: http://www.o2litmus.co.uk/ or you can contact me directly via Twitter: www.twitter.com/jamespartonHave you registered for WIPJAM yet. Rumour has it there are 2 tickets to give-away to the O2-Telefoncia party on Tues nite…






